20070801
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* stephan: fixed a bug where teamflags were added to spectator/server chats
* stephan: added spectator ping and score to scoreboard
* stephan: added a class letter to the hud uniform icon
* stephan: when waiting for a revive, you can see the name of a nearby medic
* stephan: altfire (right mouse) when holding a grenade or airstrike marker will make you say "Fire in the hole" to your team
* stephan: added cvar cg_weapaltReloads which determines if hitting altfire should reload the gun if there is no alternative weapon for that gun
* stephan: removed the max lives from the score board when they aren't used this means that 2 extra chars of long names will be displayed
* stephan: added cg_drawRanks. 0 = don't show ranks when aiming on a teammate,
1 = show full rank (etmain) and 2 = show short rank
* stephan: added cg_watermarkAlpha which controls the level of transparency of the watermark set by g_watermark
* stephan: Dynamite counters have been changed a lot. At first the location will now be displayed yellow like all other locations in the game.
On a coding point of view: dynamites are now stored per team and
not per ally/enemy. This to make dynamite counters work correctly
when you change team (from now on it will even store the dynas when
someone is in spec, though they aren't displayed then). The amount
of stored dynas has been doubled to 8 per team.The dyno counter can
be completely disabled by the new CVAR cg_dynoCounter. The number of
dynas that will be displayed can be set on an ally/enemy basis using
the new CVARS cg_maxTeamDynas and cg_maxEnemyDynas. There won't be
any gaps between two dynas anymore and when a dynamite explodes it
will look in the memory if there is another dyna that can be displayed
* stephan: when enabled on the server, you can see the name of the person that armed a dynamite by pointing on (or near) the dynamite
* stephan: changed class letter into class symbol in hud uniform icon
* stephan: fixed minor vsay coloration bug
* stephan: added putspec to the vote/players menu
* stephan: added cg_drawClassIcons which enables classicons in the firteam, scoreboard and cursornames (instead of classtext)
* stephan: changed autoexec_/.cfg to be totally lowercase (this only is important for linux users)
* stephan: made the white respawn timer yellow when in limbo
* stephan: added cg_dynoCounter flag 2: textual counter
* stephan: added cg_drawCrosshairHP that allows you to display textual HP when aiming on someone
* stephan: added ingame objective display. It can be toggled by binding +obj to a key
* stephan: cg_fireTeamOptions 1 will autoselect fireteammembers at the start of a NEW map
* stephan: fixed potential crash bug in crosshair HP + improved the values a bit