0.6a
==Fixes==
* Force Menu stick behaviour changed. you wont be forced to the Limbo anymore when there are clients to spectate.
* es_fastsalvage fixed. Spawns will not be autocaptured when you blow any of the 2 walls!
* g_forceLimboSpectateMenuSticky now keeps the limbo menu open upon respawn (if set to 1)
* Ranked: Reliable Messages overflow fixed
* Added serverside cvar to prevent players from syncing their stats from the server with their clients. (es_rankedSyncStatsToClient)
NOTE: this is more or less only for debug, in case the server lags a lot. With big stats, this can lag, eventho its being
sent with a delay now to prevent players from getting kicked because of messages overflow. If you still get kicked, inform the
Server Admin to set this cvar to 0, and tell me about it.
* Endgame Stats have been added again to the console. Note: On Ranked Servers this is not available. But you will have your stats
after each Stopwatch round on none ranked servers. (Ranked servers have the webpage for stats)
* Increased Global Scripts Memory limit to 760800 bytes
0.6
==Fixes==
* Fixed es_allowvehicles cvar callback. If the cvar gets changed while playing, players will leave the vehicle if they have to.
* Fixed Last Objective vehicle behaviour. Players will leave the vehicle in last objective, if they have to.
* Fixed es_allowvehicle* cvar behaviour
* Fixed pause view on Repeater Servers
* es_allowvehicles 0 wont block MCP anymore
* es_autolockteams will not be reset on mapstart anymore
* Fixed supply drop exploit